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BoosterVimeo

We have integrated BoosterVimeo as an example to show how iFrame content must be integrated in a performance-optimized manner. For this purpose, a separate IntersectionObserver has been implemented, which detects a longer dwell time of the component in the viewport. The iFrame is initialized only after a positive detection. This prevents immense data from having to be loaded when simply scrolling through the page. So that no empty space is visible to the user, we use the functionality of the BoosterPicture and preload the corresponding Vimeo poster in different renditions, so the illusion is perfect for the user and he does not notice anything of the optimized lazy load procedure.

Usage

The BoosterVimeo is used to initialise Vimeo videos with Vimeo Player-SDK.

The Vimeo Player-SDK is not part of nuxt-booster and will be loaded by an external script. Learn more

The url of the Vimeo video must be specified.

The BoosterPicture is used for the poster, so the generation of the poster is automated, you can define the image sources with posterSources (What is posterSources?).

Learn more about BoosterPicture

WARNING

Important: For using BoosterVimeo do not disable @nuxt/image via disableNuxtImage

Example

vue
<template>
  <div>
    <booster-vimeo
      v-bind="{
        url,
        title,
        options,
        posterSizes
      }"
      @playing="onPlaying" />
  </div>
</template>

<script setup>
import BoosterVimeo from '#booster/components/BoosterVimeo';

defineProps({
  url: { 
    type: String, 
    default: '<vimeo-url>' 
  },
  title: { 
    type: String, 
    default: 'Vimeo Title' 
  },
  options: {
    type: String,
    default() {
      return {
        controls: false
      };
    }
  },
  posterSources: [
    {
      src: undefined,
      media: 'all',
      sizes: {
        default: '100vw'
      }
    }
  ]
});

const onPlaying = () => console.log('Vimeo Player playing!');
</script>

Properties

js
{
  url: '<vimeo-url>',
  title: 'Player Title',
  autoplay: false,
  mute: false,
  posterSizes: { … },
  options: { … },
  posterSources: { … },
}

url

  • Type: String

Sets a video via the vimeo url.

title

  • Type: String

Sets the title for the player iframe and poster.

autoplay

  • Type: Boolean
    • Default: false

When set starts video in autoplay. It is required that the component is integrated via BoosterHydrate or is only activated when entering the visible area.

mute

  • Type: Boolean
    • Default: false

When set the player is muted.

posterSources

  • Type: Array
    • Default: [ { src: undefined, media: 'all', sizes: { default: '100vw' } } ]

Sets the image sources of the poster.

INFO

You can overwrite the poster src with your own.
The src property is optionally available for this purpose.

Learn more about sources

Sets the image sizes of the poster.

Learn more about sizes

options

  • Type: Object

Overrides the vimeo player options. These will be the same as the vimeo player embed options.

Learn more about Vimeo Player Parameters

WARNING

For autoplay and mute the component properties are used.

Option playsinline is always set, mute is set automatically for touch devices.
This is important for autoplay on mobile devices.

Slots

html
<template #default="{ videoData }">
  {{videoData.title}}
</template>

<template #loading-spinner>
  Loading…
</template>

<template #play>
  <span>Click!</span>
</template>
NameDescription
defaultUsed to display more information about the video below the player.
The slot has a scoped property videoData.
This contains the result from the Vimeo oembed api.

https://developer.vimeo.com/api/oembed/videos#table-2
loading-spinnerOverwrites the loading spinner.
playOverwrites the play button.

Events

html
<booster-vimeo 
  @ready="console.log('Player Ready!')" 
  @playing="console.log('Player Playing!')" 
/>
NameDescription
readyTriggered when Vimeo Player-SDK is completely loaded.
playingTriggered when video is finished loading and playing.
beforePlayerUsed to place elements in the player container (before).
afterPlayerUsed to place elements in the player container (after).